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Fix for evaluating variables in stack frames other than the top one #116

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merged 2 commits into from
Dec 21, 2018

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The VS debugger protocol sends us frameId, which is the number of the stack frame the user has selected in the call stack window. At the moment we always evaluate expressions using the top frame, ignoring frameId, so if you click a lower frame, evaluating variables doesn't work properly. This commit makes Evaluate use the selected frame instead.

@miniwolf miniwolf merged commit 544e2b9 into Unity-Technologies:master Dec 21, 2018
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